Episodes

Wednesday Oct 22, 2025
Episode 289 - MercurySteam Accused of Crunch, Horrible Working Conditions; Our Thoughts
Wednesday Oct 22, 2025
Wednesday Oct 22, 2025
Unfortunately, we don't have the most fun episode in the world today, but an incredibly important episode. As reported by Shinesparkers, and then subsequently followed up on again in a later report, acclaimed Metroid Dread developers MercurySteam have been accused by several former employees of fostering a culture of crunch, exploitation, and horrible working conditions. The guys are going over the report, detailing the allegations, offering their thoughts on why this isn't a bigger story in games media, talking about the human cost of developing video games, and what this means for Metroid going forward.
All this, plus, we give talk about the misinformation around Shigeru Miyamoto's supposed quote about movies outliving games and how that came to be and why your algorithm shows negative news. Come hang out with us, and let's keep the developers at MercurySteam in our thoughts!
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Wednesday Oct 15, 2025
Episode 288 - Answering Your Silksong Questions!
Wednesday Oct 15, 2025
Wednesday Oct 15, 2025
Get ready for a SOLO SPITERI episode, as Andy is by himself this week talking about Hollow Knight: Silksong! We asked for your questions, and you delivered, so we get to touch on a bunch of different topics, including: what do we think Hollow Knight did better than Silksong and vice versa? What was Andy's favorite boss fight? Is it a per-requisite for Metroid 6 to have side content now? Could charms or a skill tree work in a Metroid game? Should Metroid 6 try and be as long as Silksong? And finally, what's Andy's take on the difficulty of the game - was it not accessible enough, or was this the right vision?
All this, plus some Middle-Earth: The Podcast previews. Come hang out as we talk all things Silksong!
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Wednesday Oct 08, 2025
Episode 287 - Ranking the Best 2D-to-3D Enemy Translations in Metroid!
Wednesday Oct 08, 2025
Wednesday Oct 08, 2025
We're back and battling through technical difficulties to bring you a really weird episode we've wanted to do for a while: ranking the best enemy transitions from 2D Metroid to 3D Metroid! As you'd expect, there's a lot of Metroid Prime Trilogy baddies here, but we also give a lot of love to Other M for its designs as well. From common goons like Geemers, Atomics, and Kihunters to top tier foes like Nightmare, Queen Metroid and Ridley, we examine the most impactful transitions and rank 'em! Let us know what you think!
PLUS - next week, it's Silksong Q7A next week, so get your question in here and they'll be answered!
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Wednesday Oct 01, 2025
Episode 286 – Metroid Prime 4 Fan Q&A!
Wednesday Oct 01, 2025
Wednesday Oct 01, 2025
Last week after deep diving into the recent Metroid Prime 4: Beyond trailer frame-by-frame, we asked you the listeners to give us your lingering questions about the game following the latest info dump. Spoiler alert; YOU DELIVERED! Today, you're in charge of the show as we answer nearly every one of the questions you asked as we approach the release of Metroid Prime 4. Do we expect the Vi-O-La bike to recieve any unique upgrades? Will the desert be even more expansive than the trailer has let on? How much of a role will the Phazon storyline play in Metroid Prime 4's story? And... will we see Sylux unmasked?
All of this plus our thoughts on Doug Bowser retiring and the promotion of Devon Pritchard to NOA president!
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Wednesday Sep 24, 2025
Episode 285 - Metroid Prime 4 Frame-By-Frame Trailer Breakdown, Theories, and Analysis!
Wednesday Sep 24, 2025
Wednesday Sep 24, 2025
After a few days to digest everything, we are back and pouring through the latest Metroid Prime 4: Beyond trailer frame-by-frame to see what kind of secrets we can uncover! We go over some of the bike animations, dismiss the bad faith critiques about the desert, notice the bike upgrades and missile details on the HUD, review some of the outposts and temples shown in the map, look at Vi-O-La in detail, and of course talk about Sylux and his upgraded suit!
All this and so much more, plus we go over our video walkthrough for Metroid Fusion and the entire Omega Metroid 2025 Marathon finally being uploaded! Come check it out!
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Saturday Sep 13, 2025
Episode 284 – Reacting to Samus's Sick Bike and the Nintendo Direct
Saturday Sep 13, 2025
Saturday Sep 13, 2025
WOW, what a day! Yesterday the much anticipated September Nintendo Direct premiered, giving us a glimpse at Nintendo's plans leading into Spring 2026. Included in that Direct, as expected was more information on Metroid Prime 4: Beyond, and INFORMATION WE GOT INDEED! We finally got a glimpse at the game's scope with it's open zones, Samus's new alien motorcycle, Vi-O-La, some breathtaking new areas and of course, the much awaited release date now confirmed for December 12th! Rather than waiting for the ususal Wednesday drop, Andy and Doom got together early to rave about all the new footage plus go over some of their highlights from the rest of the Direct.
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Thursday Sep 11, 2025
Episode 283 – Hollow Knight: Inspired By Metroid (Part 2)
Thursday Sep 11, 2025
Thursday Sep 11, 2025
After a technical snafu caused the episode to be delayed a day the fellas are finally back to finish their discussion about Hollow Knight! We talk about the music and its impact on the ambience, go over each area and discuss what we liked about them, gush about the incredible platforming found in the White Palace, go in depth on the games lore and detail the conflict between the Pale King and the Radiance, and talk about the various endings, including the "true" ending where the Infection is stopped once and for all! We agree this is an S-tier Metroidvania, and we're closing our our review in style, so come hang out with us!
All this, PLUS Andy gives his initial Silksong impressions and we prepare for the Nintendo Direct on Friday, where we likely learn about the fate of Metroid Prime 4's release date! Get in here!!
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Wednesday Sep 03, 2025
Episode 282 - Hollow Knight: Inspired By Metroid (Part 1)
Wednesday Sep 03, 2025
Wednesday Sep 03, 2025
With the impending release of the insanely anticipated Silksong tomorrow, we thought it was finally time to deliver the single most requested episode in the history of the Omega Metroid Podcast: Hollow Knight: Inspired By Metroid! In fact, this episode was so massive, we are breaking it up into two parts, with part 2 coming next week.In this action packed episode, the guys talk about their initial impressions on their first playthrough versus our most recent one, the incredible world and atmosphere of the world, the amazing art style and charming characters, the controversial death mechanic, the Metroid-esque items, a few of the earlier bosses, how the games map looks and functions, thoughts on fast travel, and how Hollow Knight became so successful!
All this PLUS the final episode of the Great Metroid Area Ranking is live! Don't miss out, and be sure to tune in for part 2 next week!
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Wednesday Aug 27, 2025
Episode 281 - ROM Hack Reviews: Super Metroid X-Fusion
Wednesday Aug 27, 2025
Wednesday Aug 27, 2025
It's the first new (and free!) ROM Hack Reviews in years, and not a moment too soon, as Andy and Doom are discussing what could arguably be called the most anticipated Metroid ROM Hack of all time: Super Metroid X-Fusion! Billed as the first ever Cross Hack between (you guessed it) Super and Metroid Fusion, we go over the good, the bad, and the ugly of this Hack. Made by Metaquarius, this hack has incredible atmosphere, heart-stopping SA-X encounters, diabolical expansion puzzles, a questionable story, and an absolutely horrific difficulty curve - we're breaking it all down, so come and listen, and feel free to give the Hack a try for yourself!
All this, plus we talk about Hollow Knight Silksong's upcoming release date, plus Kirby's Air Riders releasing in November and the implications that has for Metroid Prime 4. Come hang out!
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Wednesday Aug 20, 2025
Episode 280 – Definitively Ranking Metroid Prime Hunters
Wednesday Aug 20, 2025
Wednesday Aug 20, 2025
Definitive Ranking returns! This time around, we're examining the single-player campaign of Metroid Prime Hunters. We cover the good, the bad, and the ugly, as we cover the cool character designs, awesome weapons, lacklustre boss battles, OST, and the make-or-break point of the game: those darn stylus controls!
Come play along, and as always, here’s the criteria for the Definitive Rankings:
- World / Atmosphere (the vibe, the setting, the mood)
- Art Style (design of Samus, the enemies, the graphics in general)
- Story (what works, what doesn’t)
- Pacing / Progression (are there any parts that really bog the player down, or is it still fun getting lost?)
- Gameplay / “Gimmick” (what new or different gameplay aspects we like)
- Items / Abilities (how are the powerups and are they cool and practical)
- Areas (how does each individual area look, feel, play, etc.)
- Enemies / Bosses (are they fun, creative, etc.)
- Expansions / Powerups (are the expansions hidden throughout the world fun, creative, and enjoyable to collect?)
- Music (are we humming along?)
Of course, all of these are subjective, and we’re putting our critics hats on, but we want to hear what you have to say on Bluesky!
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