Episodes

Wednesday Sep 15, 2021
Wednesday Sep 15, 2021
This week, we're discussing a bunch of talking points that former lead designer of Retro Studios Mike Wikan shared with Kiwi Talkz. We can't recommend listening to the full interview enough (check it out here!), but we're here to give our thoughts on a couple topics they discussed, including the secret language of the Luminoth, the difficulty of the Boost Ball Guardian, the engine used to power Metroid Prime, the development and addition of multiplayer in Echoes, the inspiration behind the Ridley fight at the beginning of Corruption, and how realistic it would be to see Trilogy on the Switch.
All this, plus some talk about SSBU's Spirits, Nintendo adding Bluetooth to the Switch, and pondering if story sells video games. Come hang out with us, and make sure to sub to Kiwi Talkz on Youtube!
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Comments (2)
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And I truly appreciate the Metroid Prime love. We all worked our tails off doing it (and it's Karl Deckard, Senior Designer, not Karl Mueller. Great guy.)
Thursday Sep 16, 2021
Hey guys! Great podcast. Thought I would clarify: It's not that Art and Story are not critically important (they are!) But without nailing a strong fundamental interaction package they can't make up for the lack. I love The Last of Us and many of the games you mention, but those games had an interaction fundament well designed for those games. If more Devs spent time building that up front, instead of while they are in development of other content, Production is more efficient, lol.
Thursday Sep 16, 2021
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